- Developer : 5th Cell
- Publisher : Warner Bros. Interactive Entertainment, Konami (Japan)
- Series : -
- Version : -
- Release date : September 15, 2009
- Genre : Emergent, puzzle, action
- Mode : Single-player, online level sharing
- Media/distribution : Nintendo DS Game Card
Game Info :
Prior to E3 this year, no one knows what it is Scribblenauts apart puzzle project from 5th Cell, the game developer formerly known as gaming platforms create-own-your world Drawn to Life. E3 finished, everybody discuss about the game 'small' that steals the attention of all these people. When I read a report from GameSpot and IGN follow me curious about this game. What puzzle games as well which gives us flexibility to pit God with the devil, firing a nuclear whole game, until the rise of dinosaurs - all with our stylus?
Scribblenauts is basically a puzzle game that is divided into two modes: Action and Puzzle. In Action mode, your goal is to take Starites stars that are already available on stage. In Puzzle mode, your goal is to fulfill the mission that required the stage.
In short: how do you solve a puzzle is only limited by your own brains and creativity. Scribblenauts course will not be fun if you can not remove the objects that you wish. But here, once again amaze Scribblenauts. Almost the first hour I tried various kinds of words to examine the object library Scribblenauts. The result? Incredible. None of the objects that failed Scribblenauts issued by other than an already limited (such as genital taboo object or objects that already have copyright, such as Superman and Batman can not appear).
Scribblenauts gameplay is not without its weaknesses. The most glaring weakness is the character of Maxwell that you control. Often these stupid characters here and there ran outside our command. Sometimes the automatic control force Maxwell jump from one platform to another platform where we actually just want him to fall down. This is because the input in use touch screens Scribblenauts everything so sometimes positioned the objects that we create and regulate the movement of Maxwell so mixed-stirring. Sure this may only minor deficiencies, but this still disturb the comfort of playing. If only the free Scribblenauts control problems, the game is certainly more perfect.
Graphics and music designed cartoons and somewhat reminded me of Drawn to Life. In addition to his design style is similar, Maxwell motion animation and objects that you create when moving is similar to Drawn to Life. It seems that 5th Cell managed to refine the concept of half-baked in Drawn to Life (created object in the gaming platforms) and implement it here (create objects in-game puzzles).
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