Publisher : Square Enix
Series : Final Fantasy Compilation of Final Fantasy VII
Version : -
Release date : September 13, 2007
Genre : Action role-playing game
Mode : Single-player
Media/distribution : UMD
Game Info :
Crisis Core: Final Fantasy VII is an action RPG that became the title of the fourth on the project “Compilation of Final Fantasy VIII”, where previously there Before Crisis: Final Fantasy VII for mobile, Final Fantasy VII: Advent Children for DVD and Final Fantasy VII: Dirge of Cerberus for PS2. Crisis Core has a story that resembles a beautiful poem. In addition, graphics display is consuming the attention. It seems that the ability of the PSP is encouraged to reach its limits by this game. Sounds in game are very charming though this time not Uematsu who do it. Unfortunately the gameplay is quite repetitive and the camera is offered in the game quite frustrating.
You'll control Zack in the beginning of the game is still a SOLDIER 2nd class. Zack was idolized Angeal, one of the three SOLDIER strongest ever in history (the other two are Sephiroth and Genesis). After Angeal and Genesis' defection, Zack began to wonder about what was really the reason they betrayed Shin-Ra?
The story in Final Fantasy VII is fairly simple when compared to the sequel later. There is no story kind of saving the world and stop the arrival of the meteor in Crisis Core. In accordance with its title, the crisis in this game actually ranges from Zack and people around him. Although a simple story, the characters in Crisis Core makes the story line remains attractive. Zack himself as the main character is far more likable than the ego-centric Cloud and quasi cool. In fact, you could say look at Zack's cheerful nature always grow up to be a true SOLDIER figure at the end of the game itself is an attraction of this game - though gamers who never played a Final Fantasy VII already know the tragic fate of Zack.
Talking about visual audio, Crisis Core is feasible given thumbs up. If you can not wait for Final Fantasy VII remake on PS3 (and even then if the rumors true) then indulge explore Midgar, Wutai, and several other legendary places which had reproduced in this game. The music itself is not held by Nobuo Uematsu but by Takeharu Ishimoto by Kazuhiko Toyama aid in some specific tracks. Overall, the tracks in Crisis Core are still recycling the music in Final Fantasy VII though Ishimoto was able to add some music itself (The Price of Freedom is AWESOME!). Why, this game ending song sung by Ayaka, is my favorite compared to his Gackt Redemption Dirge of Cerberus nor for Calling for Advent Children.
Gameplay in Crisis Core differs 180 degrees with Final Fantasy VII. Discard the far turn-based system, Crisis Core takes the Action RPG genre. That means you'll control Zack (only one person only) in battle (Battle itself still occurs at random). In the battle, you can move Zack in that limited arena to attack the enemy, dodging their attacks, until the magic. One other additional system is the Digital Mind Wave D (MW), a system like at the casino slot machines that determine the additional effects in battles such as HP Zack raise or trigger a Limit Break, to raise the level of Zack. Although increased levels feels like a random in this game, Tetsuya Nomura as the creators acknowledge that there are calculations in the back round of DMW to determine the level ups. While some critics attacked the DMW system, all still recognize that the use of DMW is very effective to create a very memorable scene climax and emotional. Missions that can be taken Zack every save point in this game also gives the impression of a portable. Each of you in the car or train, access the mission at the save point, finish (because each mission is only about 50-10 minutes), then save back to give you a sense of satisfaction because it can increase your target.
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